WEIGHT ALLOWANCE |
Light |
100 |
Medium |
200 |
Heavy |
300 |
MONEY |
Use Technological Device (Int, Trained Only). Though there are a nearly infinite multitude of individually-crafted devices in the world, most operate on what tinkers call the “tinkerer principal” — one device might be more complex than another, but if an operator familiar with technology starts pulling levers and twisting knobs, he’ll figure out how to operate the new device soon enough… provided that it doesn’t explode first. If a device does not provide a specific DC for its operation, the GM may set a DC for a Use Technological Device check based on the complexity of the device. The table below provides guidelines for these checks. Technological devices used as weapons may require an Exotic Weapon Proficiency feat and attack rolls instead of or in addition to Use Technological Device checks. Other devices, such as vehicles, may require special proficiencies to operate. A character lacking the required proficiencies suffers a –4 penalty on Use Technological Device checks when attempting to operate a device. Untrained: Those who have never studied technological devices find them difficult to understand and operate. All Use Technological Device checks made by characters untrained in the skill suffer a –2 penalty.<br />Table: Use Technological Device Check DCs<br />DC Device Complexity Example<br />5 Extremely simple devices Initiating the operation of self-operating devices<br />10 Simple devices Alarm system<br />12 Simple devices with volatile Explosives<br /> components<br />15 Moderately complex but common Shredder<br /> devices<br />20 Complex devices requiring aim, Grapple gun<br /> precision or timing<br />25 Complex devices requiring constant Gyrocopter<br /> supervision or adjustment<br />30 Intricate devices that require prior Calculating device<br /> planning and supervision to<br /> operate<br /> |
MAGIC |
Light Scope: This small device comes with clamps to fit on top of any firearm. Operation: When activated (a DC 15 Use Technological Device check that takes a move action), the device shoots a tiny, focused beam of light down the barrel. When the dot hits the target, the target is within sights. The scope gives the user +2 circumstance bonus on attack rolls. The light is only detectable by the target if it hits her eyes, or if someone nearby notices it with a DC 15 Spot check. It takes 1 round to power up the light scope, and it operates for 1 round. Fuel: The light scope uses 1 vial of phlogiston for every 6 uses. HR 1; 3 hp; Size Diminutive; Weight 2 lb.; MR 3; TS 4; Craft DC 24; Price 190 gp.<br />Goggles: these permanently attached goggles make Urdos look a bit like a technological freak while he is exactly the opposite. Due to an accident experimenting with new fueled arrows, his native eyesight was pretty much lost to him. However his father, the local artificer (and the one who wanted him to test those cursed arrows in the first place) could recover his keen sight at a cost - while Urdos doesn't realize it, the goggles that re-enabled him to see cost him quite a bit in terms of brainpower.<br />
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LANGUAGES |
Common, Dwarven
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PROFICIENCIES |
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Urgrosh (Dwarven), Waraxe (Dwarven), Warhammer
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SPECIAL ABILITIES |
+1 racial bonus on attack rolls against orcs and goblinoids, +2 racial bonus on Appraise and Craft checks that are related to stone or metal., +2 racial bonus on saving throws against poison., +2 racial bonus on saving throws against spells and spell-like effects., +4 Dodge bonus to Armor Class against monsters of the giant type., Animal Companion (Ex), Archery Combat Style, Favored Enemy (Humanoid (Goblinoid)) +2, Favored Enemy (Humanoid (Orc)) +4, Stability, Stonecunning, Wild Empathy (Ex) +9, Woodland Stride (Ex) |
FEATS |
NAME |
DESCRIPTION |
Point Blank Shot |
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. |
Precise Shot |
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. |
Weapon Focus (Longbow) |
You gain a +1 bonus on all attack rolls you make using the selected weapon. |
Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Endurance |
You gain a +4 bonus on checks relating to stamina or extended physical activity. Also, you may sleep in light or medium armor without becoming fatigued. |
Martial Weapon Proficiency |
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
Shield Proficiency |
You can use a shield and take only the standard penalties. |
Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
Track |
To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow. |
Manyshot |
As a standard action, you may fire many arrows at a single opponent within 30 feet. |
Rapid Shot |
You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round takes a -2 penalty. You must use the full attack action to use this feat. |
Archery Combat Style |
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Favored Bonus__Humanoid_Orc |
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Favored Enemy (Humanoid (Goblinoid)) |
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Favored Enemy (Humanoid (Orc)) |
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All Automatic Proficiencies |
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All Martial Weapon Proficiencies |
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Basic Favored Enemy |
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Wild Empathy |
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